#pragma once
#include "GWnd.h"
class GStatic : public GWnd
{
public:
	GStatic(void);
	virtual void HandleMessage(int hWnd, UINT uMsg, int wParam, int lParam);
	virtual void LoadResAttritute(map<tstring, tstring>& mapAtt);
	virtual void Draw();
	~GStatic(void);
protected:
	GLuint m_texture;
};
